Jordyn Rennemann
"Momo" Special Attributes
Maya, Substance Painter, Blender
Momo is a creature from Avatar The Last Airbender with special capabilities such as growing wings, walking as a biped, and then moving around much like a quadruped. I modeled and created the UV tiles for this creature in Maya. I used Substance Painter to texture and create materials. I rendered the scene in Maya with Renderman. Fur generated in Blender.
Rig Functions
The rig includes full body fk & ik controls. The ears and tail include an fk control rig in addition to a dynamic control system. The dynamic tail can change from following gravity to following a keyed pose. The face rig includes controls for the jaw, eyelids, and nose.


Ursula Inspired Character Rig
Animation exemplifying rig capabilities
Full body ik, fk, and tentacle rig all created in Maya using mGear. The rig also contains controls for the jaw, eyes, eyelids, teeth, fingers, and lips.



Rat Character Rig
For Medusa Game Production (Vis Dev Tab)
Full body ik, fk, cape, ear, and tail rig.
Set driven key shapes connected to the hand and ear groups, so that the local control still work in conjunction.
Unreal Engine compatible.
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Animator: Stephen Jenkins



3D Prop Models & Rigs
Hot Air Balloon
I modeled and created the UV tiles for this prop in Maya. I used Substance Painter to texture the balloon. Lastly, I rendered the scene in Maya with Renderman. Everything can be controlled using the all anim curve. All of the rope geometry has rigged dynamics for creating more realistic animation. The bags can be dropped and pulled back in using set driven keys.

Extra scripting practice
Python Script: I created specific buttons with code for executing quick instancing, parent constraining, and animating. The first button randomly instances the mesh. The second button groups and constrains the new geometry to a new keyable curve. Pressing the third button adds a simple ascending animation to the curve.

Helicopter 3D Vehicle Rig
Vehicle prop rig used to practice special attributes and isolated movement, utilizing Maya.

