Jordyn Rennemann
Characters(Low-Poly Models)
Props
Environments
Full body character models created and unwrapped in Maya. I textured the characters in Substance Painter. I created a HumanIk character rig in Maya used to transfer animation between rigs. Utilized ngskintools to help skin the characters.
Game Hero Characters & Monsters
(Low-Poly Models)

Goblin


Variant #1

Variant #2
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Variant #1

Variant #2

Monkey Creature

Water Creature

Water Creature Variant

Robot

Assassin



Ranger

Archer


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Bandit
Dragon Magic Chest
(Wayfinder Inspired Prop)
For this model I tried to recreate a magic chest from the game Wayfinder. To challenge myself with this prop, I modeled a poxy mesh in Maya, sculpted a majority of it in ZBrush, and brought the model back to Maya for a low-poly geometry retop. I have also baked the high poly onto the low resolution game model in Substance Painter and imported it into Unreal Engine 5.



Hot Air Balloon
(Clash Royale Inspired Prop)
I modeled and created the UV tiles for this prop in Maya. I used Substance Painter to texture the balloon in a less realistic, cartoon style. Lastly, I rendered the scene in Maya with Renderman. The prop rig for this model can be seen under the prop rigs section of my portfolio.
Dragon Model
I modeled and created the UV tiles for this creature in Maya. I used Substance Painter to texture the dragon. Lastly, I rendered the scene in Maya with Renderman. Creature rig was created to be used with the Unreal game engine.
Momo (Avatar Inspired Model)
I modeled and created the UV tiles for this creature in Maya. I used Substance Painter to texture the biped/ quadruped. Lastly, I rendered the scene in Maya with Renderman. Creature rig was created to be game engine compatible.
"Superstitious" Magic Shop Interior Set Dressing and Prop Models
I worked with around 80 different assets to fulfill the maximalist style for this store interior. Techniques involved referencing, importing, texture linking, instancing, and applying color vary nodes to repetitive objects seen throughout the store. I modeled about 1/8th of the assets.
Early Environment Design for "Superstitious"
Personal Project recreating theme park icons
This design was based on an earlier style guide for the "Superstitious" short film with a Chinese nine tails mythology influence. Therefore the environment resembles historical Chinese architecture.
I was inspired to recreate this iconic tower from Walt Disney World after having the privilege of working in the parks as a Photopass photographer! Modeled in Maya and textured with Substance Painter. I plan to generate the foliage as well.




Early Environment Design for "Superstitious"
This design was based on an earlier style guide for the "Superstitious" short film with a Chinese nine tails mythology influence. Therefore the environment resembles historical Chinese architecture.
Personal Project recreating theme park icons
I was inspired to recreate this iconic tower from Walt Disney World after having the privilege of working in the parks as a Photopass photographer! Modeled in Maya and textured with Substance Painter. I plan to generate the foliage as well.









