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Full body character models created and unwrapped in Maya. I textured the characters in Substance Painter. I created a HumanIk character rig in Maya used to  transfer animation between rigs. Utilized ngskintools to help skin the characters. 

Game Hero Characters & Monsters
(Low-Poly Models)
goblins.jpg
Goblin_Turnaround.jpg
monkeys.jpg

Monkey Creature

apaat.jpg

Water Creature

apaat_phantom.jpg

Water Creature Variant 

automaton.jpg

Robot

Adobe Substance 3D Painter - archer_mat1 5_29_2024 11_04_46 AM.png

Assassin

assassin.png
ranger.png

Ranger

Adobe Substance 3D Painter - assasin_mat_new1 4_10_2024 12_21_45 AM.png

Archer

archer.png
bandit.png
Adobe Substance 3D Painter - PBR - Metallic Roughness Alpha-blend (Read only) 7_17_2024 1_
Adobe Substance 3D Painter - PBR - Metallic Roughness Alpha-blend (Read only) 7_16_2024 2_
Adobe Substance 3D Painter - archer_mat_new 1_31_2024 1_19_06 PM.png

Bandit

Dragon Magic Chest
(Wayfinder Inspired Prop)

For this model I tried to recreate a magic chest from the game Wayfinder. To challenge myself with this prop, I modeled a poxy mesh in Maya, sculpted a majority of it in ZBrush, and brought the model back to Maya for a low-poly geometry retop. I have also baked the high poly onto the low resolution game model in Substance Painter and imported it into Unreal Engine 5. 

newsculpted1.jpg
HighresScreenshot00000.png
NewTopo.jpg
Hot Air Balloon
(Clash Royale Inspired Prop)

I modeled and created the UV tiles for this prop in Maya. I used Substance Painter to texture the balloon in a less realistic, cartoon style. Lastly, I rendered the scene in Maya with Renderman. The prop rig for this model can be seen under the prop rigs section of my portfolio.

HotAirBalloon6.png

"Superstitious" Magic Shop Interior Set Dressing and Prop Models

I worked with around 80 different assets to fulfill the maximalist style for this store interior. Techniques involved referencing, importing, texture linking, instancing, and applying color vary nodes to repetitive objects seen throughout the store. I modeled about 1/8th of the assets.

Personal Project recreating theme park icons

I was inspired to recreate this iconic tower from Walt Disney World after having the privilege of working in the parks as a Photopass photographer! Modeled in Maya and textured with Substance Painter. I plan to generate the foliage as well. 

Adobe Substance 3D Painter - tangled_tower 3_16_2025 10_16_44 PM.png
tangled_tower1.ma_ - Autodesk MAYA 2024.2_ C__Users_jordy_OneDrive - Knights - University

Reference Image

Review_ Disney’s Most Romantic Ride Ever_! - Disney Tourist Blog - Google Chrome 3_13_2025

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