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Jordyn Rennemann
3D Prop Models & Rigs
Hot Air Balloon
I modeled and created the UV tiles for this prop in Maya. I used Substance Painter to texture the balloon. Lastly, I rendered the scene in Maya with Renderman. Everything can be controlled using the all anim curve. All of the rope geometry has rigged dynamics for creating more realistic animation. The bags can be dropped and pulled back in using set driven keys.

Extra scripting practice
Python Script: I created specific buttons with code for executing quick instancing, parent constraining, and animating. The first button randomly instances the mesh. The second button groups and constrains the new geometry to a new keyable curve. Pressing the third button adds a simple ascending animation to the curve.

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