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Technical Art for Game Engines
Animation Export Tool /
Animation Blueprints in Unreal Engine Practice

Python scripted export tool and basic character blueprint in Unreal Engine.

Unreal Blueprints:
Dynamic Materials and Doors

1. Blueprint controlling the use of a material attribute on a stone statue with 'G', emulating moss growing

2. Blueprint for doors opening and closing when entering a collision box

ChiaPet.png
DoorBP.png
Unreal IK Rig and Retargeting Animations

For this project I used my own rig and animations in addition to a Mixamo character rig and break dancing animation. I created and identified an ik controller for both characters, then I retargeted the animations I had on each character to the other. My animations include a directional gesture, a range of motion test, and a break dance. I also set dressed this environment using modular dungeon assets.

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 Animation State Machine
Animation Blueprint, Character Blueprint, and Character Blend Space

 

For this assignment I used a Mixamo character rig and animations. The character has a blend space for moving in a single direction at an idle, walk, and jog pace. With the use of character and animation blueprints, holding the "F" key on the keyboard will trigger the character's death animation. Upon releasing this key, the character transitions into a getting up animation, with an input delay on movement that then transitions to its standard locomotive inputs. 

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Procedurally Generated Stairs

For this assignment I practiced with line, point, and copy nodes and expressions in Houdini. I focused on creating adjustable parameters that returned results to include steps and railing. These parameters are also adjustable on the digital asset I created to work inside of Unreal Engine.

procedural_stairs.png
stairsguy.png

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